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Flapper Game(Final Project Write-Up)

In this blog, I will discuss the game I made using the game engine systems that I developed and integrating a couple of other systems...

Final Project Proposal

In this blog, I will discuss the final game project that I will be working on using the engine that I have built so far. In addition to...

Engine System ECS

In this blog, I will explain the ECS system I have been working on for the past few weeks, I will explain how you can use the ECS system...

ECS Update #2

In my previous blog, we learned various ways to implement an ECS system and the design choices that I took for my ECS system and the...

ECS Update #1

In this blog, I will discuss how I am creating the ECS system that we talked about in my previous blog. I will discuss the design...

Entity-Component System (Engine System Proposal)

In this blog, I will discuss the Engine System that I will be adding to the current game engine project. I will be creating an...

Creating Binary Effect Files(Assignment_09)

In this blog, we will create binary files for our Effects, similar to how we have done for meshes in the previous blog. Effects store...

Creating Binary Mesh Files(Assignment_08)

In this blog, we will learn about binary files and how to create and use them in our engine. We will create binary files for...

Maya Mesh Exporter(Assignment_07)

In this blog, we will discuss creating a mesh exporter plugin for Maya and how it helps us in using external content inside our engine....

Creating Custom Mesh file(Assignment_06)

In this blog, we will discuss how to create our own human-readable mesh file format and use it in our engine replacing the hardcoded mesh...

Adding Camera & Game Objects(Assignment_05)

In this blog, we will discuss how to create a game object representation for our engine and how to include them in the simulation and add...

Game Code (Assignment_04)

In this blog, we will discuss how the application(game) & the graphics system work in sync to render data. From previous blogs, we know...

Making Graphics Platform Independent(Assignment_03)

In this blog, we continue our journey of abstraction. We will make the graphics system completely platform-independent and we will...

Game Engine Project Setup(Assignment 1)

In this blog I will discuss about the project setup for the Game Engine which I will be working during my semester as part my Engineering...

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